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Weapon Summons

Weapon summon levels, probabilities, replacement comparisons and enhancement stone costs by level.

GuideBased on client 1.18.0Weapon summon Lv.1–19 · Enhancement Lv.1–200
Probabilities · Enhancement costs

SettingsSet a target level

Includes progress already filled at your current level.

Weapon

Results update as you type. At maximum level, the remaining requirement is 0.

Result
Remaining summons—Loading data.
Total summons to target—From the start of Lv.1
Selected range——

Summons by level

Required and cumulative summons to reach each level.

1.18.0
Level reachedFrom previous levelFrom current levelTotal from Lv.1
Loading client data.

Weapon summon rewards by level

Lv.19 adds Eternity T4 weapons. Lv.18 → 19 requires 137,500 summons; Lv.1 → 19 requires 349,550 in total.

Highest available grade · base probability—

Guaranteed summon—

GradeGrade totalT4T3T2T1

Base probabilities are normalized from the PC 1.18.0 weapon reward weights. Guaranteed summons apply separately. See the Companion tab for the latest sixteen-job pools, probabilities and guarantees.

See Hot Deals for Weapon Summoning Pass 7 product and reward information.

GuideWhat is counted?

These growth-gauge requirements are separate from item drop probabilities and expectations.

The level table shows summons needed to advance the weapon summon level. Item probabilities are listed separately. Ability EXP, level probabilities and locked-option expectations are collected in Hero Power & Abilities.

Select a type to see the calculation method.

GuideCalculation basis

Current progress is deducted once, from the first remaining level interval.

  • If the current and target levels match, the remaining requirement is 0.
  • Cumulative totals start at Lv.1 with 0 progress.
  • The selected range highlights rows after the current level through the target.

Based on level growth requirements in client 1.18.0

Update history