31 Equipment Scrolls at a Glance
Compare success rates, stat gains, and sources for 30 enhancement scrolls and one reset scroll.
Checked against PC client 1.18 · Reviewed November 5, 2026
English guide · This page translates Korean-service information. Values, event dates and availability follow the Korean-service guide.
New in 1.18: see the separate 127 enchantment scrolls table for success rates and value ranges.
Stat gains are shown per successful enhancement. Enhancement success rates and drop rates are different probabilities.
All Scrolls
| Scroll | Base Success Rate | Attack | Main Stat | Max HP | Damage Amplification | Source | Drop Rate / Reward Method |
|---|---|---|---|---|---|---|---|
| 70% | +50 | — | +250 | — | Scroll Enhancement screen · 150 Spell Traces per attempt + Meso | Uses materials; not a drop | |
| 30% | +90 | — | +450 | — | Scroll Enhancement screen · 150 Spell Traces per attempt + Meso | Uses materials; not a drop | |
| 70% | +100 | — | +500 | — | Scroll Enhancement screen · 250 Spell Traces per attempt + Meso | Uses materials; not a drop | |
| 30% | +200 | — | +1,000 | +0.1% | Scroll Enhancement screen · 300 Spell Traces per attempt + Meso | Uses materials; not a drop | |
| 70% | +200 | — | +1,000 | +0.2% | Scroll Enhancement screen · 500 Spell Traces per attempt + Meso | Uses materials; not a drop | |
| 30% | +400 | — | +2,000 | +0.4% | Scroll Enhancement screen · 650 Spell Traces per attempt + Meso | Uses materials; not a drop | |
| 15% | +800 | — | +4,000 | +0.8% | Scroll Enhancement screen · 800 Spell Traces per attempt + Meso | Uses materials; not a drop | |
| 70% | +400 | — | +4,000 | +0.2% | Scroll Enhancement screen · 750 Spell Traces per attempt + Meso | Uses materials; not a drop | |
| 30% | +800 | — | +8,000 | +0.5% | Scroll Enhancement screen · 1,000 Spell Traces per attempt + Meso | Uses materials; not a drop | |
| 15% | +1,500 | — | +15,000 | +1% | Scroll Enhancement screen · 1,200 Spell Traces per attempt + Meso | Uses materials; not a drop | |
| 70% | +800 | — | +8,000 | +0.3% | Scroll Enhancement screen · 1,000 Spell Traces per attempt + Meso | Uses materials; not a drop | |
| 30% | +1,500 | — | +15,000 | +0.6% | Scroll Enhancement screen · 1,400 Spell Traces per attempt + Meso | Uses materials; not a drop | |
| 15% | +2,500 | — | +25,000 | +1.2% | Scroll Enhancement screen · 1,800 Spell Traces per attempt + Meso | Uses materials; not a drop | |
| 40% | — | +150 | +750 | — | Enhancement Dungeon stages 1~150; also Special Requests and conditional Hot Deals | 1~10% by stage · see the detailed table below | |
| 40% | — | +300 | +1,500 | +0.1% | Enhancement Dungeon stages 30~150; also conditional Hot Deals | 0.5~3% by stage · for each type | |
| 25% | — | +500 | +2,500 | +0.2% | Enhancement Dungeon stages 30~150 | 0.5~3% by stage · for each type | |
| 70% | — | +500 | +2,500 | +0.4% | Enhancement Dungeon stages 60~150 | ≈0.1667~1.3333% by stage · for each type | |
| 30% | — | +650 | +3,250 | +0.8% | Enhancement Dungeon stages 60~150 | ≈0.1667~1.3333% by stage · for each type | |
| 15% | — | +900 | +4,500 | +1.5% | Enhancement Dungeon stages 60~150 | ≈0.1667~1.3333% by stage · for each type | |
| 70% | +200 | — | +1,000 | +0.4% | Zakum Raid; cumulative damage rewards for the same boss in Guild Raid | Easy 4% / Hard and above 3%; guaranteed Guild Raid reward | |
| 70% | +400 | — | +2,000 | +0.8% | Zakum Raid; cumulative damage rewards for the same boss in Guild Raid | Not available on Easy / Hard and above 1%; guaranteed Guild Raid reward | |
| 70% | +500 | — | +2,500 | +1% | Horntail Raid; cumulative damage rewards for the same boss in Guild Raid | Easy 4% / Hard and above 3%; guaranteed Guild Raid reward | |
| 70% | +600 | — | +4,000 | +1.2% | Horntail Raid; cumulative damage rewards for the same boss in Guild Raid | Not available on Easy / Hard and above 1%; guaranteed Guild Raid reward | |
| 70% | +1,000 | — | +5,000 | +1.1% | Pink Bean Raid | Easy 4% / Hard and above 3% | |
| 70% | +1,200 | — | +6,000 | +1.3% | Pink Bean Raid | Not available on Easy / Hard and above 1% | |
| 100% | +200 | — | +1,000 | +0.4% | Bruce's Scroll Crash Course Returns: 3 scrolls for 100 enhancement attempts; Bruce's Intensive Research | Guaranteed after meeting the conditions | |
| 100% | +400 | — | +2,000 | +0.8% | Bruce's Scroll Crash Course Returns: 3 scrolls for 120 enhancement attempts; Bruce's Intensive Research | Guaranteed after meeting the conditions | |
| 100% | +500 | — | +2,500 | +1% | Past Bruce events and Hot Deals. No current source verified | Past guaranteed reward after meeting conditions | |
| 30% | +1,000~5,000 | — | +20,000~40,000 | +1~3% | October attendance package; Witch and Anniversary Eve Hot Deals; Goblin exchange and earlier Hot Deals | Guaranteed after exchange, purchase or attendance requirements | |
| 100% | — | +900 / +1,000 | +9,000 / +10,000 | +2.7% / +3% | Goblin Luck Pouch Exchange; 1 scroll for 150 enhancement attempts in Bruce's Scroll Crash Course Returns; conditional Hot Deals | Guaranteed through exchange, rewards or purchase | |
| Reset only | — | — | — | — | Reset Scroll Enhancement · 50 Spell Traces | Reset; not a drop |
Bruce's Scroll (T2) is listed as a past event item. Not every scroll in this table is currently obtainable.
Special Scroll Stat Probabilities
These are the probabilities for each stat after a successful enhancement. Values in the same row are not a guaranteed combined outcome.
Mystery Scroll
Slot 1 only · Base enhancement success rate 30%
| Value Probability | Attack Gain | Max HP Gain | Damage Amplification Gain |
|---|---|---|---|
| 25% | +1,000 | +20,000 | +1% |
| 30% | +2,000 | +25,000 | +1.4% |
| 20% | +3,000 | +30,000 | +1.8% |
| 15% | +4,000 | +35,000 | +2.4% |
| 10% | +5,000 | +40,000 | +3% |
Scroll of Certainty
Slot 10 only · Base enhancement success rate 100%
| Value Probability | Main Stat Gain | Max HP Gain | Damage Amplification Gain |
|---|---|---|---|
| 70% | +900 | +9,000 | +2.7% |
| 30% | +1,000 | +10,000 | +3% |
Enhancement Dungeon Drop Rates
Per regular clear or Quick Clear reward. Rates apply to each of the 2 Rare types and each of the 3 Epic types. First Clear Rewards are separate.
| Dungeon Stage | Normal 40% | Rare 40% · 25% each | Epic 70% · 30% · 15% each | Any of the 6 Types |
|---|---|---|---|---|
| 1~29 | 10% | 0% | 0% | 10% |
| 30~39 | 9% | 0.5% | 0% | 10% |
| 40~49 | 8% | 1% | 0% | 10% |
| 50~59 | 7% | 1.5% | 0% | 10% |
| 60~69 | 6% | 1.75% | ≈0.1667% | 10% |
| 70~79 | 5% | 2% | ≈0.3333% | 10% |
| 80~89 | 4% | 2.25% | 0.5% | 10% |
| 90~99 | 3% | 2.5% | ≈0.6667% | 10% |
| 100~109 | 2% | 2.75% | ≈0.8333% | 10% |
| 110~119 | 1% | 3% | 1% | 10% |
| 120~129 | 1% | 2.875% | ≈1.0833% | 10% |
| 130~139 | 1% | 2.75% | ≈1.1667% | 10% |
| 140~149 | 1% | 2.625% | 1.25% | 10% |
| 150 | 1% | 2.5% | ≈1.3333% | 10% |
≈ indicates a value rounded to four decimal places.
Sources in Detail
Boss Raid
Verified for Zakum and Horntail on Easy, Hard, Very Hard and Chaos, and Pink Bean on Easy, Hard and Very Hard. Scroll rates are the same in party and solo play.
These rates apply to reward rolls for clears where a reward ticket is used. Scroll rates are also unchanged in Burning rewards; increased equipment drop rates do not apply to scrolls.
Guild Raid
For Zakum and Horntail, the cumulative damage rewards at 10%·40%·80% each grant 3 T4 scrolls; the rewards at 50%·90% each grant 2 T3 scrolls. These are guaranteed once the conditions are met.
Pink Bean Guild Raid scroll rewards are under separate review and are excluded from this source list.
Special Requests and Hot Deals
A Scroll Enhancement Special Request can reward 2 Normal scrolls. The Scroll Enhancement Hot Deal linked to clearing Chapter 6 contains 3 Normal scrolls and 1 Rare 40% scroll.
These are conditional rewards or purchases. They are not added to Enhancement Dungeon drop rates.
Event Scrolls
New October Sources of Mystery Scroll
Historical rewards and requirements rechecked in PC 1.18. These events require Stage 3-4 cleared. Check the game for actual availability and cash prices.
| Source | Requirements and Contents | Scroll Quantity | Dates and Limits |
|---|---|---|---|
| October of Mysteries Attendance Package | Purchase for 30,000 Blue Diamonds, then attend | Day 6: 2 · Day 10: 2 · Day 13: 5 Total: 9 | One purchase · Purchase ends Nov 5, 00:00 Reward claim notice: through Nov 25, 23:59 |
| Witch's Mask Obtained Hot Deal | Appears after claiming the daily 1,000-monster defeat reward in Witch's Candy Gift Purchase also grants 30,000 Blue Diamonds | 15 | 24 hours after appearance · One purchase Linked event end setting: Nov 5, 00:00 |
| 1st Anniversary Eve Hot Deal | Appears after claiming the Day 3 attendance reward in 1st Anniversary Eve Purchase also grants 15,000 Blue Diamonds | 10 | 24 hours after appearance · One purchase Linked event: Oct 22, 00:00–Nov 5, 00:00 |
Dates are configured server-local times in 2026. Each offer's 24-hour window is separate from its linked event period; immediate removal when the event ends has not been verified. Granted Diamond quantities are not cash prices. View Hot Deals and limited shop contents
Earlier Exchange and Event Records
Dates from the September official notice: Goblin Luck Pouch Exchange, September 22~November 4, 2026; Bruce's Scroll Crash Course Returns, September 22~October 14. Ended events remain as records. Event periods and individual unlock and purchase requirements apply.
- Goblin Luck Pouch Exchange
- 1 Mystery Scroll = 3 Buckwheat Paste. A bundle of 10 Mystery Scrolls = 400 Kebab + 5 Buckwheat Paste + 2 Golden Rice Cake. 1 Scroll of Certainty = 15 Golden Rice Cake. Unlock requirements and quantity limits differ by exchange.
- Bruce's Scroll Crash Course Returns
- Weekly Scroll Enhancement milestones: 100 attempts → 3 T4 scrolls; 120 attempts → 3 T3 scrolls; 150 attempts → 1 Scroll of Certainty. These count enhancement attempts; weekly missions reset on Monday.
- Bruce's Intensive Research
- At 3·7 cumulative event reward claims, each milestone grants 1 T4 scroll; at 12·20 claims, each grants 1 T3 scroll. Account-specific unlock requirements and event periods apply.
- Special Scroll Hot Deals
- Mystery Scroll offers contain 20 scrolls when linked to completing a Goblin exchange, or 8 when linked to claiming Bruce's 100-enhancement reward. The Scroll of Certainty offer contains 1 scroll and is linked to claiming Bruce's 150-enhancement reward. These products must be purchased after their appearance conditions are met.
Understanding the Probabilities
Enhancement Success Rates and Drop Rates
The comparison table shows stat gains for 1 successful enhancement. Main Stat increases by a flat amount; — means that stat is not provided.
The base enhancement success rate is the chance that using the scroll succeeds. The drop rate is the chance of obtaining the scroll as a reward. These are different probabilities.
Special Scroll Stat Probabilities
The special scroll tables show the probability of each value for each stat after a successful enhancement. Values in the same row do not necessarily occur together. Whether the individual stat rolls are independent has not been verified.
Enhancement Dungeon Drop Rates
Regular clears and Quick Clears first make a 10% roll for a scroll, then apply the grade distribution for the stage and the distribution of types within that grade. The individual rates in the table are the products of these probabilities.
A 0% entry means that grade cannot drop in that stage range. The probabilities for the 1 Normal type, 2 Rare types and 3 Epic types total 10%. Separate First Clear Reward bundles are excluded; a bundle quantity alone does not establish a guaranteed drop or multiple independent rolls.
Use Requirements and Success Rate Bonuses
- Level 65·85·105·115 scrolls require the corresponding character level to use. Level 35 is part of that scroll’s name; no separate character level requirement is recorded for it. Unlock requirements for Scroll Enhancement apply separately.
- Slot 5 adds +10%p to the success rate, and slot 10 adds +20%p. Membership and character bonuses are separate. The final success rate is capped at 100%.
- Mystery Scroll can only be used in slot 1; Scroll of Certainty can only be used in slot 10.
- Innocence Scroll resets Scroll Enhancement. It is separate from enhancement scrolls that add stats; the 100% in its name is not a stat probability.
- Level 115 Scroll (100%) was not found in the verified enhancement list, so it is not included here.
Data and Sources
Upgrade values, probabilities, Growth Dungeon drops and Boss Raid rewards for the 31 upgrade/reset scrolls were checked against PC client 1.18. No new rewards of that existing scroll type were found. October attendance and Hot Deal sources remain as historical records. Earlier September event dates reference the official September 22, 2026 patch notes (Korean).
This guide covers scroll enhancement and resets for equipment. It excludes currencies for other enhancement systems such as Star Force, separately issued mail or operator rewards, and subsequent changes.
127 enchantment scrolls · new in 1.18
Unlocked after clearing the Chapter 14 boss (14-10). These 127 enchantment scrolls are separate from the 31 equipment upgrade/reset scrolls above. Match the scroll stat to the sub option; success replaces the existing enchantment. A failed attempt consumes the scroll and Mesos but preserves the existing enchantment.
| Category | Scroll grade | Success | Stat | Successful value range | Mesos / try | Equipment condition |
|---|---|---|---|---|---|---|
| Attack | Rare | 50% | Attack | 186–278 | 20,000 | No extra grade restriction |
| Defence | Rare | 50% | Max HP | 1,860–2,790 | 20,000 | No extra grade restriction |
| Defence | Rare | 50% | Defense | 60–89 | 20,000 | No extra grade restriction |
| Utility | Rare | 50% | Max MP% | 0.5–1% | 20,000 | No extra grade restriction |
| Attack | Rare | 50% | Critical Rate | 0.5–1% | 20,000 | No extra grade restriction |
| Attack | Rare | 50% | Critical Damage | 0.5–1% | 20,000 | No extra grade restriction |
| Attack | Rare | 50% | Boss Monster Damage | 0.5–1% | 20,000 | No extra grade restriction |
| Attack | Rare | 50% | Normal Monster Damage | 0.5–1% | 20,000 | No extra grade restriction |
| Attack | Epic | 50% | Attack | 247–371 | 50,000 | No extra grade restriction |
| Defence | Epic | 50% | Max HP | 2,480–3,710 | 50,000 | No extra grade restriction |
| Defence | Epic | 50% | Defense | 79–119 | 50,000 | No extra grade restriction |
| Utility | Epic | 50% | Max MP% | 1–1.5% | 50,000 | No extra grade restriction |
| Attack | Epic | 50% | Accuracy | 1–2 | 50,000 | No extra grade restriction |
| Defence | Epic | 50% | Evasion | 1–2 | 50,000 | No extra grade restriction |
| Attack | Epic | 50% | Critical Rate | 1–1.5% | 50,000 | No extra grade restriction |
| Attack | Epic | 50% | Critical Damage | 1–1.5% | 50,000 | No extra grade restriction |
| Attack | Epic | 50% | Boss Monster Damage | 1–1.5% | 50,000 | No extra grade restriction |
| Attack | Epic | 50% | Normal Monster Damage | 1–1.5% | 50,000 | No extra grade restriction |
| Utility | Epic | 50% | 1st Job Skill Lv. | 1–2 | 50,000 | No extra grade restriction |
| Utility | Epic | 50% | 2nd Job Skill Lv. | 1–2 | 50,000 | No extra grade restriction |
| Attack | Epic | 50% | Damage | 1–2.5% | 50,000 | No extra grade restriction |
| Attack | Unique | 50% | Attack | 896–1,344 | 70,000 | No extra grade restriction |
| Defence | Unique | 50% | Max HP | 8,955–13,440 | 70,000 | No extra grade restriction |
| Defence | Unique | 50% | Defense | 201–300 | 70,000 | No extra grade restriction |
| Utility | Unique | 50% | Max MP% | 1.5–2% | 70,000 | No extra grade restriction |
| Attack | Unique | 50% | Accuracy | 2–4 | 70,000 | No extra grade restriction |
| Defence | Unique | 50% | Evasion | 2–4 | 70,000 | No extra grade restriction |
| Attack | Unique | 50% | Critical Rate | 1.5–2% | 70,000 | No extra grade restriction |
| Attack | Unique | 50% | Critical Damage | 1.5–2% | 70,000 | No extra grade restriction |
| Attack | Unique | 50% | Boss Monster Damage | 1.5–2% | 70,000 | No extra grade restriction |
| Attack | Unique | 50% | Normal Monster Damage | 1.5–2% | 70,000 | No extra grade restriction |
| Utility | Unique | 50% | 1st Job Skill Lv. | 2–4 | 70,000 | No extra grade restriction |
| Utility | Unique | 50% | 2nd Job Skill Lv. | 2–4 | 70,000 | No extra grade restriction |
| Utility | Unique | 50% | 3rd Job Skill Lv. | 2–4 | 70,000 | No extra grade restriction |
| Attack | Unique | 50% | Damage | 2.5–5% | 70,000 | No extra grade restriction |
| Attack | Legendary | 50% | Attack | 2,081–3,120 | 100,000 | No extra grade restriction |
| Defence | Legendary | 50% | Max HP | 20,805–31,200 | 100,000 | No extra grade restriction |
| Defence | Legendary | 50% | Defense | 360–540 | 100,000 | No extra grade restriction |
| Utility | Legendary | 50% | Max MP% | 3–4.5% | 100,000 | No extra grade restriction |
| Attack | Legendary | 50% | Accuracy | 4–6 | 100,000 | No extra grade restriction |
| Defence | Legendary | 50% | Evasion | 4–6 | 100,000 | No extra grade restriction |
| Attack | Legendary | 50% | Critical Rate | 3–4.5% | 100,000 | No extra grade restriction |
| Attack | Legendary | 50% | Critical Damage | 3–4.5% | 100,000 | No extra grade restriction |
| Attack | Legendary | 50% | Boss Monster Damage | 3–4.5% | 100,000 | No extra grade restriction |
| Attack | Legendary | 50% | Normal Monster Damage | 3–4.5% | 100,000 | No extra grade restriction |
| Utility | Legendary | 50% | 1st Job Skill Lv. | 4–6 | 100,000 | No extra grade restriction |
| Utility | Legendary | 50% | 2nd Job Skill Lv. | 4–6 | 100,000 | No extra grade restriction |
| Utility | Legendary | 50% | 3rd Job Skill Lv. | 4–6 | 100,000 | No extra grade restriction |
| Attack | Legendary | 50% | Damage | 7.5–10% | 100,000 | No extra grade restriction |
| Utility | Legendary | 50% | 4th Job Skill Lv. | 4–6 | 100,000 | No extra grade restriction |
| Attack | Legendary | 50% | Min Damage Multiplier | 2.5–5% | 100,000 | No extra grade restriction |
| Attack | Legendary | 50% | Max Damage Multiplier | 2.5–5% | 100,000 | No extra grade restriction |
| Attack | Legendary | 50% | Skill Damage | 2.5–5% | 100,000 | No extra grade restriction |
| Attack | Legendary | 50% | Defense Penetration | 1–3% | 100,000 | No extra grade restriction |
| Attack | Legendary | 50% | Basic Attack Damage | 2.5–5% | 100,000 | No extra grade restriction |
| Attack | Legendary | 50% | Final Damage | 1–3% | 100,000 | No extra grade restriction |
| Utility | Legendary | 50% | All Skill Levels | 1–3 | 100,000 | No extra grade restriction |
| Attack | Legendary | 50% | Main Stat% | 2.5–5% | 100,000 | No extra grade restriction |
| Attack | Mystic | 50% | Attack | 6,375–8,600 | 150,000 | Unique · Tier 1 or above |
| Defence | Mystic | 50% | Max HP | 63,750–85,995 | 150,000 | Unique · Tier 1 or above |
| Defence | Mystic | 50% | Defense | 762–1,029 | 150,000 | Unique · Tier 1 or above |
| Utility | Mystic | 50% | Max MP% | 6–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic | 50% | Accuracy | 6–8 | 150,000 | Unique · Tier 1 or above |
| Defence | Mystic | 50% | Evasion | 6–8 | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic | 50% | Critical Rate | 6–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic | 50% | Critical Damage | 6–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic | 50% | Boss Monster Damage | 6–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic | 50% | Normal Monster Damage | 6–7.5% | 150,000 | Unique · Tier 1 or above |
| Utility | Mystic | 50% | 1st Job Skill Lv. | 6–8 | 150,000 | Unique · Tier 1 or above |
| Utility | Mystic | 50% | 2nd Job Skill Lv. | 6–8 | 150,000 | Unique · Tier 1 or above |
| Utility | Mystic | 50% | 3rd Job Skill Lv. | 6–8 | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic | 50% | Damage | 12.5–15% | 150,000 | Unique · Tier 1 or above |
| Utility | Mystic | 50% | 4th Job Skill Lv. | 6–8 | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic | 50% | Min Damage Multiplier | 5–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic | 50% | Max Damage Multiplier | 5–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic | 50% | Skill Damage | 5–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic | 50% | Defense Penetration | 3–5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic | 50% | Basic Attack Damage | 5–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic | 50% | Final Damage | 3–5% | 150,000 | Unique · Tier 1 or above |
| Utility | Mystic | 50% | All Skill Levels | 4–6 | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic | 50% | Main Stat% | 5–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Legendary+ | 100% | Attack | 2,081–3,120 | 100,000 | No extra grade restriction |
| Defence | Legendary+ | 100% | Max HP | 20,805–31,200 | 100,000 | No extra grade restriction |
| Defence | Legendary+ | 100% | Defense | 360–540 | 100,000 | No extra grade restriction |
| Utility | Legendary+ | 100% | Max MP% | 3–4.5% | 100,000 | No extra grade restriction |
| Attack | Legendary+ | 100% | Accuracy | 4–6 | 100,000 | No extra grade restriction |
| Defence | Legendary+ | 100% | Evasion | 4–6 | 100,000 | No extra grade restriction |
| Attack | Legendary+ | 100% | Critical Rate | 3–4.5% | 100,000 | No extra grade restriction |
| Attack | Legendary+ | 100% | Critical Damage | 3–4.5% | 100,000 | No extra grade restriction |
| Attack | Legendary+ | 100% | Boss Monster Damage | 3–4.5% | 100,000 | No extra grade restriction |
| Attack | Legendary+ | 100% | Normal Monster Damage | 3–4.5% | 100,000 | No extra grade restriction |
| Utility | Legendary+ | 100% | 1st Job Skill Lv. | 4–6 | 100,000 | No extra grade restriction |
| Utility | Legendary+ | 100% | 2nd Job Skill Lv. | 4–6 | 100,000 | No extra grade restriction |
| Utility | Legendary+ | 100% | 3rd Job Skill Lv. | 4–6 | 100,000 | No extra grade restriction |
| Attack | Legendary+ | 100% | Damage | 7.5–10% | 100,000 | No extra grade restriction |
| Utility | Legendary+ | 100% | 4th Job Skill Lv. | 4–6 | 100,000 | No extra grade restriction |
| Attack | Legendary+ | 100% | Min Damage Multiplier | 2.5–5% | 100,000 | No extra grade restriction |
| Attack | Legendary+ | 100% | Max Damage Multiplier | 2.5–5% | 100,000 | No extra grade restriction |
| Attack | Legendary+ | 100% | Skill Damage | 2.5–5% | 100,000 | No extra grade restriction |
| Attack | Legendary+ | 100% | Defense Penetration | 1–3% | 100,000 | No extra grade restriction |
| Attack | Legendary+ | 100% | Basic Attack Damage | 2.5–5% | 100,000 | No extra grade restriction |
| Attack | Legendary+ | 100% | Final Damage | 1–3% | 100,000 | No extra grade restriction |
| Utility | Legendary+ | 100% | All Skill Levels | 1–3 | 100,000 | No extra grade restriction |
| Attack | Legendary+ | 100% | Main Stat% | 2.5–5% | 100,000 | No extra grade restriction |
| Attack | Mystic+ | 100% | Attack | 6,375–8,600 | 150,000 | Unique · Tier 1 or above |
| Defence | Mystic+ | 100% | Max HP | 63,750–85,995 | 150,000 | Unique · Tier 1 or above |
| Defence | Mystic+ | 100% | Defense | 762–1,029 | 150,000 | Unique · Tier 1 or above |
| Utility | Mystic+ | 100% | Max MP% | 6–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic+ | 100% | Accuracy | 6–8 | 150,000 | Unique · Tier 1 or above |
| Defence | Mystic+ | 100% | Evasion | 6–8 | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic+ | 100% | Critical Rate | 6–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic+ | 100% | Critical Damage | 6–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic+ | 100% | Boss Monster Damage | 6–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic+ | 100% | Normal Monster Damage | 6–7.5% | 150,000 | Unique · Tier 1 or above |
| Utility | Mystic+ | 100% | 1st Job Skill Lv. | 6–8 | 150,000 | Unique · Tier 1 or above |
| Utility | Mystic+ | 100% | 2nd Job Skill Lv. | 6–8 | 150,000 | Unique · Tier 1 or above |
| Utility | Mystic+ | 100% | 3rd Job Skill Lv. | 6–8 | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic+ | 100% | Damage | 12.5–15% | 150,000 | Unique · Tier 1 or above |
| Utility | Mystic+ | 100% | 4th Job Skill Lv. | 6–8 | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic+ | 100% | Min Damage Multiplier | 5–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic+ | 100% | Max Damage Multiplier | 5–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic+ | 100% | Skill Damage | 5–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic+ | 100% | Defense Penetration | 3–5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic+ | 100% | Basic Attack Damage | 5–7.5% | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic+ | 100% | Final Damage | 3–5% | 150,000 | Unique · Tier 1 or above |
| Utility | Mystic+ | 100% | All Skill Levels | 4–6 | 150,000 | Unique · Tier 1 or above |
| Attack | Mystic+ | 100% | Main Stat% | 5–7.5% | 150,000 | Unique · Tier 1 or above |
Ranges show authored minimum and maximum values on success. This table does not infer the probability of individual values or joint outcomes. See each Mystic/Mystic+ row for its equipment requirement.
Enchantment pouch grade probabilities
| Pouch | Rare | Epic | Unique | Legendary | Mystic |
|---|---|---|---|---|---|
| T4 Enchantment Pouch | 87% | 10% | 3% | 0% | 0% |
| T3 Enchantment Pouch | 78% | 15% | 5% | 2% | 0% |
| T2 Enchantment Pouch | 65.5% | 20% | 10% | 4% | 0.5% |
| T1 Enchantment Pouch | 64% | 20% | 10% | 5% | 1% |

