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Growth dungeons

View Weapon, EXP, Equipment and Enhancement Dungeon data, plus Hero Training Ground stats, based on client 1.15.0.

GuideClient 1.15.0 data. Attack is the monster’s base stat. Actual damage received depends on its skill and your defensive stats.

150 stagesAll Weapon Dungeon stages
1 MushmomClear requirement at every stage
22 secTime limit at every stage
Every 10th stageHard stage interval
Filters
Results
StageTypeHPAttackDefenseEvasionTime limitClear requirement
GuideStats are calculated as monster base stats × stage multipliers. Every stage uses the same Mushmom boss, with different stage scaling.
150 stagesAll EXP Dungeon stages
22 secBase time limit
20 monstersMinimum initial monster count
+4 secPer time-extension monster defeated
Filters
Results
StageTypeKills to clearNormal monster 1 HPNormal monster 2 HPNormal monster 3 HPTime-extension monster HPAttackDefenseNormal monster EvasionTime-extension monster EvasionBase time

GuideAll monsters in a stage share the same Attack.

GuideDefeating a time-extension monster grants +4 seconds of battle time, a 10-second Speed and Attack Speed boost.
150 stagesAll Equipment Dungeon stages
75–120 monstersKills required by stage
30–40 secTime limit by stage
44 / 4 / 2Normal / bomb / speed spawn pool
Filters
Results
StageTypeKills to clearNormal monster HPBomb monster HPYellow speed monster HPAttackDefenseNormal monster EvasionBomb monster EvasionSpeed monster EvasionTime limit

GuideAll monsters in a stage share the same Attack.

GuideA defeated bomb monster explodes after approximately 0.3 seconds in a radius of 3,300. Defeating a yellow speed monster grants a 5-second Speed boost.
150 stagesAll Hero Training Ground stages
30 secNormal monster phase
20 secBoss phase
+2% per killAttack · Up to 100 stacks
Minimum initial monsters 10 monsters Spawn pool Normal 38 · Large 8 · Flying 4 Buff monsters Attack Speed 2 · Speed 1 Clear requirement Defeat 1 boss within 50 seconds
Filters
Results
StageTypeFlying monster HPNormal monster HPLarge monster HPBuff monster HPBoss HPFlying monster AttackNormal monster AttackLarge monster AttackBuff monster AttackBoss AttackNormal monster DefenseBuff monster DefenseBoss DefenseNormal monster EvasionBuff monster EvasionBoss Evasion
GuideEach monster defeated grants Attack +2% and Speed +1% per kill. These buffs last 60 seconds, up to 100 stacks.
The boss appears at 30 seconds, removing remaining normal monsters and preventing further spawns. The encounter therefore allows 30 seconds of hunting + up to 20 seconds against the boss.
Defeating a buff monster grants 5 Attack buff stacks for 60 seconds and 5 stacks of either Attack Speed or Speed. Spawn-pool counts describe the selection pool, not guaranteed spawn counts.
150 stagesAll Enhancement Dungeon stages
1 BalrogClear requirement at every stage
25 secTime limit at every stage
Every 10th stageHard stage interval
Filters
Results
StageTypeBalrog HPAttackDefenseEvasionTime limitClear requirement
GuideBalrog appears at every stage, with stats scaled by stage. Attack patterns and skill-specific damage are not included.

ResultsEnhancement scroll drop rates · Per clear

StageNormal 40%Rare 40%Rare 25%Epic 70%Epic 30%Epic 15%
1~910%-----
10~1910%-----
20~2910%-----
30~399%0.5%0.5%---
40~498%1%1%---
50~597%1.5%1.5%---
60~696%1.75%1.75%0.1667%0.1667%0.1667%
70~795%2%2%0.3333%0.3333%0.3333%
80~894%2.25%2.25%0.5%0.5%0.5%
90~993%2.5%2.5%0.6667%0.6667%0.6667%
100~1092%2.75%2.75%0.8333%0.8333%0.8333%
110~1191%3%3%1%1%1%
120~1291%2.875%2.875%1.0833%1.0833%1.0833%
130~1391%2.75%2.75%1.1667%1.1667%1.1667%
140~1491%2.625%2.625%1.25%1.25%1.25%
1501%2.5%2.5%1.3333%1.3333%1.3333%
Bruce event scrolls and Zakum- or Horntail-specific scrolls are excluded. The six random enhancement scroll types total 10% at every stage; the remaining 90% yields no random enhancement scroll.
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