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Journey's Treasure Level Estimator

Find your hidden progression level, then estimate when your current hunting rate will fill the next reward.

Start here

GuideFind Your Current Journey's Treasure Level

The game does not display the number of rewards already claimed or your current hidden level. If you have been claiming rewards for over two weeks without tracking the system, the EXP needed for the same 1% can be very different. A completion estimate is not meaningful until you know your level.

STEP 1Select your hunting location and online or offline mode.
STEP 2Record the starting gauge without claiming a reward.
STEP 3After 1 hour, enter the new gauge and your online kills per minute.

InputsEnter an Hour of Measurements

The displayed gauge is truncated to one decimal place, so the result shows the closest level candidates.

Hunting mode

Minutes · 60 minutes recommended
Offline base rate: 54 kills/min, applied automaticallyClient rate: 0.9 kills/sec × 60 sec

Gauge Change

Reference time for the next reward estimate · defaults to now

Claiming a reward during measurement resets the gauge and prevents estimation. If the change is 0.0%, leave the reward unclaimed and measure for longer.

Result

Enter measurements to see possible hidden levels
and your estimated next reward time here.

InputsAlready Know Your Hidden Level?

Keep your estimated level, then update the hunting conditions to predict your next reward time.

Enter the displayed value to one decimal place.
Defaults to now
Result

Enter your known hidden level and current hunting conditions
to see your next reward time.

GuideTreasure EXP from Hunting

Uses the monster's base EXP, not the final EXP received by your character.

Treasure EXP per hour = monster base EXP × actual kills/min × 60 × 0.0000001 × offline bonus

Hunting mode and the effective kills per minute determine the next reward time. The result also shows the kill rate used in the calculation.

  • EXP buffs and membership bonuses of +10%/+5% general EXP are not added to Journey's Treasure.
  • Online calculations use your actual kills per minute. Fully offline calculations use 0.9 kills/sec.
  • Premium's ×1.7 offline reward bonus multiplies offline accumulation; it does not increase the kill count.
  • Quick Hunt and event-monster kills do not contribute.

Based on client 1.15.0 stage EXP, Journey EXP and offline rewards, and the official August 13 notice.

GuideWhat Does Weekly Acceleration Do?

It is not a buff to hunting speed or a multiplier on future EXP gains.

Each use immediately adds Journey EXP equal to 20%, 25% or 30% of the requirement for one reward level at that moment. It does not multiply your entire accumulated EXP balance.

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  • Standard access provides one ad-supported acceleration. Premium allows one additional independent use of the same acceleration after the ad-supported use.
  • If both uses apply to the same level requirement, their sum is 40%–60%, with an expected value of 45%.
  • EXP remaining above 100% is converted using the higher EXP requirement of the next level.
  • Every Monday at 00:00, only the use count resets. The gauge and hidden level are retained.
  • At 200%, natural accumulation and additional overflow stop until you claim a reward.

Official August 13 patch notes (Korean) · weekly acceleration rules

ReferenceEXP Needed for the Next Reward: Levels 1–1000

Shown in groups of 50 levels. The group containing your estimated level opens automatically.
Hidden levelEXP for one next reward
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Update History
Unexpected result or a different rule?Include the stage, kills per minute and the gauge before and after measurement.
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